Perhaps the most welcome tweak to Uncharted gameplay comes in hand-to-hand combat. Drake pulls himself up onto one of the supports, draws his weapon and takes down his enemies. While making the treacherous jump from one wooden beam to another he is confronted by a pair of armed goons. When he encounters an impassable wall of flame he reels, taken aback by the heat.ĭrake also has more opportunities to open fire in Uncharted 3. Eventually he begins coughing at the billowing smoke. During the course of the demo's chase sequence he crouches lower and lower to the ground. As the action intensifies he'll also make subtle changes to his stance. New, contextual animations will see Drake touching walls and other in-game objects as he moves around in growing agitation. This is all part of Naughty Dog's aims to further ground the game's characters in the world. Uncharted 3's gameplay includes subtle evolutions to the action.Īs the flames grow and smoke begins to fill the building, Drake's animations begin to change. Drake leaps into the air and lands atop the goon, instantly (and somewhat quietly) subduing the bad guy. When Drake spies an patrolling enemy on a floor below he opts for a stealthy takedown a new way to subdue unwitting enemies in Uncharted 3. He jumps clear of the chandelier just before it plummets to the ground. If Drake tries to climb on something, you can bet that it will come loose and plummet to earth. One rule that holds fast across all Uncharted games is Murphy's Law. His motion-captured movements, each reel or attempt to gain balance, feel real and organic. Drake pulls himself to his feet while his precarious platform sways back and forth.
The massive, dusty ornament swings with the momentum of his landing. This new ability comes to light when Drake makes a daring leap across a mutli-storey chasm onto a giant chandelier. Richman also touts Drake's ability to traverse physics objects, meaning the hero will be able to climb, crawl and walk on things that are bouncing about willy-nilly in the game's world. Game director Justin Richman confides that this new ability would break half the climbing puzzles in the game's earlier instalments, but in Uncharted 3 the new, acrobatic moves give the player more ways to get in and out of trouble. In earlier Uncharted games this would be the end of the hero's ascent, but in Uncharted 3 Drake can propel himself upwards and backwards, making a daring leap that allows him to grab hold of an opening in the ceiling. While climbing the walls of the French Chateau, Drake cosies up to an arched ceiling.